I worked as a contract artist with the Dekogon team to produce assets and content for Season 6 Content for Dekogon Studios. Here are some of my contributions to the project. I was responsible for full workflow: data capture, data processing, clean-up of geometry and texture and post processing in form of custom roughness map.
Renders provided by:
https://www.artstation.com/dekogon
and Pappy3D who created additional low poly models based on scans:
https://www.artstation.com/pappy3d
Big thanks to Clinton Crumpler for feedback and opportunity that allowed to create of this outstanding photogrammetry pack - You can find on Unreal Engine Marketplace/FAB
https://www.artstation.com/ccrumpler