I worked as a contract artist with the Dekogon team to produce assets and content for Season 6 Content for Dekogon Studios. Here are some of my contributions to the project.
I was responsible for capture (photometric stereo) various type of plants and create PBR atlases from them. Main processing chain in ArtEngine, masking with custom multistage script in Affinity Photo.
Low poly plants based on those atlases, were made by other Freelance artist Aadil
https://www.artstation.com/aadil
At Dekogon Studio
https://www.artstation.com/dekogon