3D sculpting artist who love photogrammetry and everything related to that art. Currently expanding into material and foliage creation to find new opportunities in environmental art division.
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At the moment work as freelancer for Dekogon and Poliigon Studios, providing my skill and hardware in order to capture requested data. Open for permanent work position opportunities on remote or on-site basis.
Huge fan of old school games,speed running and how to glitch games.
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You can find some photogrammetry models here (Artstation shop) and Sketchfab
https://www.artstation.com/jurandm/store
https://sketchfab.com/jurand_m/models
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Currently focused on
* Heritage sector (photogrammetry for museums and clients into heritage projects)
* AI (Stable Diffusion, NeRF, ChatGPT and similar tech)
* scan clean-up and Re-UV mapping service
* small and medium objects recreation and capture
* seamfree material creation from scans, and photogrammetry capture
* being in contact with any software dev. That want to introduce photogrammetry oriented improvements to their software. RizomUV beta tester since 2018
* consultation and general help (free and paid)
Hardware experience:
- Roundshot Drive VR
- Sony Alpha V / Nikon D610
- Syrp Genie Mini II / Comxim turntables
- Xiaomi Fimi x8 drone
- whole set of monopods, tripods and such from cheap to expensive brands.
I'm responsible for delivery of source dataset that allow to create photogrammetry and photometric stereo results:
- Site research and report before and after capture
- Photogrammetry capture of horizontal and vertical surfaces: walls, grounds, trees
- Photometric stereo capture of flat elements: for detail texture and decal creation
I'm responsible for providing digital asset created with photogrammetry
- Small and medium size props
- Foliage atlases.
- Seamless material created created from photogrammetry data
Photogrammetry processing of all key project raw scan data (model preparation according to given instructions backed by personal experience)
- scan clean-up (geometry, texture)
- re topology and re UV (UDIM)
- UDIM to UDIM texture transfers
- PBR workflow
- texture clean-up (with optional delight)
- seamfree PBR material creation from photogrammetry capture, and photogrammetry models
- prop and environment elements capture
Middle man between RAW scan data and game ready model
- scan cleanup and management
- re topology
- UV cutting and UDIM packing
- UDIM-UDIM texture transfers (from Raw to cleanup models) and various map bake
- texture cleanup (include delight with Unity and 2D techniques )
- model preparation according to requirements
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Create photogrammetry models from provided small props (coins)
- Macro photogrammetry with tethered DLSR camera to Laptop
- Void technique on electronic turntable
- Cross and semi-cross polarization
Grant provided thanks to The Donegal Culture & Creativity Grants Scheme 2019 that promote collaboration and fosters creativity as envisaged in the Creative Ireland programme.
Goals of that grant is to recreate as 3D object couple of items belongs to local museum for example: neolitic axe-head (4000-2500 BC) or bronze age axe-head
Project "Graveyards forbidden tombstones - Photogrammetry" have been granted by Irish government in 2018 to recreate 13 most damaged tombstones localized at two Letterkenny graveyards as 3D models and publish them on sketchfab website.