Super Metroid was always very important for me. First serious 3D sculpt based on concept art, first color multi-pass render, and finally first render engine creation - all those were connected with that one monster. The above model is very important for me and I treat it as a test field of all theoretical knowledge that I have at a particular time. Its always a pleasure to open it and start adding and tweaking things, only to make "Baby" even more beautiful.
I would like to thanks Victor (artstation: vlobacg) from Maverick, for constant help and support during exploring all corners of Maverick render engine - great software!