Graveyards forbidden tombstones - Photogrammetry

First and most complex tombstone

First and most complex tombstone

Raw Reality Capture model

Raw Reality Capture model

Cleaned up model with quad poly (Zremeshed stage)

Cleaned up model with quad poly (Zremeshed stage)

Ready to upload textured model

Ready to upload textured model

Letterkenny - Ireland - Gortlee 1

Limited by stone fence Tombstone nr. 9

Limited by stone fence Tombstone nr. 9

Raw Reality Capture model (point cloud)

Raw Reality Capture model (point cloud)

Polygon version of raw model in Reality Capture. Missing back thanks to missing pictures of tombstone

Polygon version of raw model in Reality Capture. Missing back thanks to missing pictures of tombstone

Ready to texturing model in Zremeshed stage (UV map and quad polygons - lower quality than decimated model )

Ready to texturing model in Zremeshed stage (UV map and quad polygons - lower quality than decimated model )

Ready to upload, textured model.

Ready to upload, textured model.

Letterkenny - Ireland - Gortlee 9

Cathedral Tombstone nr. 2

Cathedral Tombstone nr. 2

Raw Reality Capture model

Raw Reality Capture model

RAW, Cleaned up and textured.

RAW, Cleaned up and textured.

Raw vs decimated and textured model. From 10mln points to 500k

Raw vs decimated and textured model. From 10mln points to 500k

Letterkenny - Ireland - Cathedral 2

Grand was provided by:

Grand was provided by:

While ago I received financial grant to start my first professional photogrammetry project.
Goals of that project was recreate in 3D few most damaged and forgotten tombstones from two local graveyards (graves come from XVIII-XX century) and upload them on Sketchfab.
Because that was just first big project it took me a while before i was able correctly and fast procedure from one to next tombstone (16 in total). RealityCapture was great software to recreate raw models and Zbrush is a perfect tool to handle 10mln points models. After cleaning up, I made automatic simplified model to create UV map, export that to Reality once again and recreate correct texture map. First time i was playing with maps to increase quality of uploaded models (AO, and Cavity )
3 weeks ago, i re-uploaded everything again- discovered how correctly create maps with xnormal, how fix base color (connecting UV of two obj) and get more details from DecimationMaster plugin.
All 16 tombstones on SketchFab