"Tunnel"
This was the first asset I worked on after finishing the Castle interior. Uploading it made me realize how much geometry I had to remove to recreate the state without plants as a base for the custom-made flora created by Sorana-Elena Corbu.
To reconstruct it, I started by remove "rubbish" geometry and creating a geometry frame using Zmodeler to fill holes - without frame, zbrush would pick center oriented point that would require additional sculpting. To recreate missing geometry data I transferred details from other parts of the model - by retrojection and xtractor brush.
Unfortunately, at that time, I didn't have any experience with ArtEngine or texture scraping, which could have improved the final quality of the texture. However, I did my best with the resources I had, and while the results may not have been ideal, they were the best I could achieve at that time.
Additionally, this model was my first full UDIM object that was "delighted," but it was hard to consider it a success. Nonetheless, it was a valuable learning experience that taught me a lot and pushed me further in my development.
RAW scan model was provided by HistoricVR: https://www.artstation.com/historic_vr
Foliage by: https://www.artstation.com/ellieesart