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Through the use of photogrammetry, we were able to achieve the utmost precision in recreating the source surface. The Diffuse map is computed from high-resolution DSLR camera pictures, while the normal and height maps were created from the computed geometric shape of the surface using a triangulation process.
Package contain 2 variations of that surface as seam-free PBR 8k material in various sizes, formats and combinations of maps.
1k 2k 4k and 8k
PNG, TGA and TIFF: PNG and TGA in 8 bit format with dithering for Normal and Height map. And 16 bit tiff (Height map 16 bit float normalized and 32 bit float)
Standard maps: AO, BentNormal, Curvature, Diffuse, Height, Normal, Roughness, Thickness, Height,
Combo maps: AORC, AORT, AORTC, DiffuseGlossiness, DiffuseRoughness
AORC - Ambient occlusion + roughness + curvature (R+G+B)
AORT - Ambient occlusion + roughness + thickness (R+G+B)
AORTC - Ambient occlusion + roughness + thickness + curvature (R+G+B+A)
DiffuseGlossiness/Roughness - Diffuse map with additional Gloss/Rough map as alpha channel (RGB+A)
PBR
8k, 4k, 2k, 1k
Seamfree
Extended commercial licence
Size: 0.3 x 0.3 meter
CONTENT:
IrishTreeMoss 2
1,2,4,8k PNG: 8 bits png (AO, BentNormal, Curvature, Diffuse, Height, Normal, Roughness, Thickness, Height, AORC, AORT, AORTC, DiffuseGlossiness, DiffuseRoughness)
1,2,4,8k TGA: 8 bits tga (AO, BentNormal, Curvature, Diffuse, Height, Normal, Roughness, Thickness, Height, AORC, AORT, AORTC, DiffuseGlossiness, DiffuseRoughness)
1, 2, 4, 8k TIFF_FULL: 16 bit tiff (AO, BentNormal, Curvature, Diffuse, Height, Normal, Roughness, Thickness, Height, AORC, AORT, AORTC, DiffuseGlossiness, DiffuseRoughness), 32 bit tiff (Height)
Render of material in various scenes
Reference picture pack of surrounding
IrishTreeMoss 3
1,2,4,8k PNG: 8 bits png (AO, BentNormal, Curvature, Diffuse, Height, Normal, Roughness, Thickness, Height, AORC, AORT, AORTC, DiffuseGlossiness, DiffuseRoughness)
1,2,4,8k TGA: 8 bits tga (AO, BentNormal, Curvature, Diffuse, Height, Normal, Roughness, Thickness, Height, AORC, AORT, AORTC, DiffuseGlossiness, DiffuseRoughness)
1, 2, 4, 8k TIFF_FULL: 16 bit tiff (AO, BentNormal, Curvature, Diffuse, Height, Normal, Roughness, Thickness, Height, AORC, AORT, AORTC, DiffuseGlossiness, DiffuseRoughness), 32 bit tiff (Height)
Render of material in various scenes
Reference picture pack of surrounding
NOTES:
Normal map is set with an DirectX Y orientation. If you need OpenGL Y orientation, flip the green channel (from the RGB channels) in engine or invert the green channel (Control + I) in any image editor (Photoshop, GIMP, Kitra...).
More resources at: