There is my version of tutorial sculpture "Sculpting a Dragon Scroll Asset in ZBrush" originally created by Pierre Rogers.
As always, I try to create an element of sculpture or effect, through my knowledge or another technique than blindly stick to the instructions.
I'm especially happy from hair, because first attempt of "traditional" sculpting wasn't enough effective (eyebrows ). Really funny and interesting was part of creating rope elements. I used curve brush and radial symmetry. Simple poly painting + (provided by tutor) material without any post production correction.
- pure Zbrush engine rendering
- 6 tool's (top and bottom of scroll, central column, dragon body, scale, legs, head, eye )
- total poly: 17 mln