Dekogon Season 6 Scans VOL.1 - Tree Stumps

I worked as a contract artist with the Dekogon team to produce assets and content for Season 6 Content for Dekogon Studios. Here are some of my contributions to the project. I was responsible for full workflow: data capture, data processing, clean-up of geometry and texture and post processing in form of custom roughness map.

Big thanks to Clinton Crumpler for feedback and opportunity that allowed to create of this outstanding photogrammetry pack - You can find it on Unreal Engine Marketplace.
https://www.artstation.com/ccrumpler